Tour #3

Franchise Tour

Name every team he played for, in order.

Mitch Richmond

G · 1988–2002 · 1988 draft, pick #5

4 stops across 4 franchises

  1. 1— — —1988-89 → 1990-91 · 3 seasons
  2. 2— — —1991-92 → 1997-98 · 7 seasons
  3. 3— — —1998-99 → 2000-01 · 3 seasons
  4. 4— — —2001-02
0/4 named❌❌❌❌❌

How to play Franchise Tour

Franchise Tour is a daily NBA career-path puzzle. You are given one player, the number of stops in his career and the seasons he spent at each — but not the teams. Name every franchise, in any order you like, with five wrong guesses to spend. The stops are listed chronologically, so the puzzle is as much about when he moved as where he went.

The rules

Type a team name and submit. If the player ever suited up for that franchise, it drops into the earliest stop it fits. Get every stop and you have completed the tour; five wrong guesses and the day is over with the remaining teams revealed. The player, the number of stops and the seasons are all shown from the start — the only secret is the names.

Stops are not franchises

A stop is a spell, not a team, so a player who left and came back has two separate stops for the same franchise. The header tells you when that has happened: if a tour has six stops across five franchises, somebody went home. Naming that team once fills only its earlier stop, and you will have to name it again for the later one — the game says so when it happens, which is itself a clue about the shape of the career.

Answering with the right era

Both the modern franchise and its name at the time are accepted. A spell in Seattle in 1989 belongs to the franchise that now plays in Oklahoma City, so Thunder and SuperSonics both count — and the reveal shows what the club was actually called during those seasons, which is frequently not what you typed. The same goes for the Bullets, the Bobcats, the Nationals and everyone else who has changed identity.

Scoring and streaks

There is no points total. You either complete the tour or you do not, and completing it on consecutive days builds a streak shown with the result. Wrong guesses do not reduce a score, they just bring the end closer, so a speculative guess on a stop you cannot place is a real cost. Your progress is stored in your browser and survives a reload mid-puzzle.

Tips

  • Start where the career started. The first stop is usually the drafting team, and the draft year is printed in the header.
  • A one-season stop late in a long career is almost always a ring chase or a buyout — think contenders, not rebuilding teams.
  • Count the stops against the franchises before guessing. A mismatch tells you somebody was named twice.
  • If a player is strongly associated with one club, the stops around it are the ones worth thinking about.
  • Era names count, so guess what the team was called then if the modern name feels wrong for the years shown.

Frequently asked questions

Does the order I answer in matter?
No. Name the teams in whatever order they come to you — each one fills its own stop automatically. Only the stops themselves are in career order.
Why does one team appear twice?
Because the player had two separate spells there. Each spell is its own stop, and you have to name the team once for each.
Do ten-day contracts and deadline trades count?
Yes. Every franchise the player appeared for in a regular-season game is a stop, including stints of only a handful of games.
What counts as a wrong guess?
Any team he never played for. Naming a team you have already placed is not penalised, and neither is repeating a miss you have already made.

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